Saturday, January 24, 2015

Another dream list

What is needed (dream list):

1) char behaviour, chat-bot, AI  - possible with scripts now
2) hd textures - ok
3) new char/meshes grabbed from Internet (DAZ, Poser) =?  Ideally to have a tool for automated import.
4) lighting, user shaders/effects, displacement/bump/specular maps - may be modder, right?
5) hair rendering, physics, hairstyle tool - engine level excessive R&D feature via request to developers
6) softbody tits - ??
7) facial expressions - DAZ/Poser has vast of them, needs import/tool.
8) none-rubber clothes

Sunday, August 17, 2014

Blog title

English is not my native language so title of this blog can sound weird or stupid for you. Sorry.
If that's true just give me a hint.

Thanks.

Some Q-A

There was a break since December 2013 but now I'm completely left AG3 to be free for something new. Blog will be updated infrequently because I have to work real job for living.
 

Current state - mostly R&D and design. 
Current goal - best looking character rendering with softbody breasts physics.

I don't plan a game in any observable future, in my mind it should be a sandbox poser with interactive characters (not static posing). Did you see Clumsy Ninja Gameplay?



Q. Why not use Unity or Unreal Engine?

This question always sounds reasonable but in my case:

- I need advanced softbody physics for breasts;
- advanced hair rendering with physics
- clothes simulation
- Possibility to learn;)

So I need engine specially tooled for these tasks. Hence my engine will be small and simple compared with generalized (suitable for any kind of games) Unity or Unreal Engine. But it will do these tasks well. 

Also I need open source engine to be able to fix bugs and add features.

Q. Creating a new engine is a huge task 

Yes, that's true. But it's not impossible. At this moment 1.33 Mbytes in 272 files of source code has been written. Again: goals of this development don't need software giant like UE or Unity. We can keep it simple but still powerful for listed features.

There are some R&D areas in this project such as softbody, hair rendering, Poser file format, tools programing, scripting, rendering, etc.That's why I'm looking for people to collaborate with.

Q. Creating models or animation.

All assets will be "borrowed" from Internet and games despite their licensing. Torrentz and warez are welcome.

Did you see Poser/DAZ models?
http://illusions-designs.net/catalog/

There are a lot of them on torrents. Currently I'm trying to understand its format to be able to grab them automatically.


Reference Poser render

Wednesday, August 13, 2014

Jumping into the Blog

Artificial Girl Next

Development blog for my hobby project.

It was born as a level up from Illusion's "Artificial Girl 3" hentai game. Tired from limitations and crappyness of this game. Also not satisfied with all existing on the market titles. So I'm trying to create my own vision of what it must be.

Key features on a roadmap:
 - eyecandy modern 3D graphics with new engine (C++, OpenGL 4.x)
- rigid and softbody physics for world entities and tities
- automated import of Illusion (AG3, PPD, etc.) and Poser/DAZ models
- fully moddable environment
- more to be defined later...

markantony